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Cloud City

Step 10 – The Final Scene

With all aspects of creation finished it’s time to bring all the elements together. We will be concentrating on putting all the models in place, setting up the camera position, and adding a couple of final touches. The models will be copied and pasted from their original Bryce file. I use this method because as my scenes grow in size the detail of the wire frames can become lost when you move objects around. This obviously depends on what sort of spec your PC is running at, as to how it may affect you. Also, if you fill up your user-preset files with lots of large models, Bryce has been known to become unstable and your work will be lost.

You can also use the merge function to merge the files, just make sure you save the final scene prior to doing any merging.

Note: In this step, the Object Attributes shown are examples from the final scene, however, that doesn't mean you have to place them at exactly those coordinates. Place the cities and gardens where you like them best.

Create a new document in Bryce and open up the Sky Library. Select the sky that was created earlier and click on the checkmark to load the sky. Select and delete the default ground plane (Ctrl-X).

Select the perspective camera and access the Objects Attributes by clicking on the button next to it. Enter a value of 0 in the Y-rotate column and change the scale to 66.67.

Change the camera view to “Camera” and use the trackball to tilt the camera towards the sky so that the blue line of the artificial horizon disappears from view. If you have trouble seeing the horizon line, access the Camera Object Attributes and change the X-rotate to -22.35 and the Y-rotate to 5.16. Once this is done, save the Bryce file as "CloudCityFinal".

Open up the Bryce scene file called "Clouds". Select the cloud groups and copy them (Ctrl-C). Close this file and return to the final scene and paste the cloud model into the scene. The perspective camera should sit in the center of model. Do a test render and adjust the position of the clouds until you have something that you like the look of.

Once you are happy with the cloud position access the Object Attributes menu for the clouds and click on the locked feature. Press Ctrl-S to save the scene.

Open the "Cloud City" file, copy the group (Ctrl-C), and paste it into the final scene (Ctrl-V). Place it quite near to the camera and to the right of the screen. Do a test render if you want to be sure that you're happy with your scene so far.


(click on the image for a larger view)

Duplicate the cloud city (Ctrl-D) and position the duplicate further away from the camera to the left hand side, looking from the camera view. Once you are happy with the placement, lock both of the cloud city models by accessing the Object Attributes and clicking Locked.


(click on the image for a larger view)

Now it’s time to introduce the floating gardens into the scene. Use the copy and paste method to copy the garden from the "Floating Garden" Bryce file. In all there will be three gardens introduced into the scene and they will appear in between the two cities.

Now it’s time to add the final touches. Create four large spheres and apply the same cloud material used on the cloud group. The clouds need to sit behind all the other models in the scene, and once again not touch each other. Once you are happy with their position, select and group them together.


(click on the image for a larger view)

 


Large Cloud 1

Large Cloud 2

Large Cloud 3

Large Cloud 4

With the spheres selected, access the Object Attributes and click the linking tab at the top. Where it says Object Parent Name, click on the box under it to make another menu appear. At the top of the list it says Perspective Camera, select this option and click on the checkmark to accept the changes.

The clouds will now remain in the same field of vision if you move the camera around.

The next step is to enhance the lighting, so we will create an artificial sun. To do this create a spotlight and increase the scale like so:

Access the Object Attributes for the spotlight, enter 90 in the X-rotate field, and click on the checkmark to accept the changes.

With the spot light selected reduce the depth of it through the z-axis to about 292.

Click the button that appears next to the bounding box to enter the Light Lab. Change these settings: Intensity to 5, switch Infinite Light on, and Falloff to none. Where it says Color, click the white square to access the color palette and select a pale yellow. Click on the checkmark to accept the changes.


(click on the image for a larger view)

Position the spotlight beyond the other objects in the camera's field of vision.

Viewing the scene from the camera view, position the spotlight in relation to the sun's position in the sky. You may want to change the angle of the spotlights position but this will be down to personal preference.

Once you are happy with the way the scene looks, it’s time to render the final image but it might be a good idea to save the scene first. Render times vary according to the type of materials, lighting, etc. that are in your scene. To save time, I would recommend keeping the render quality at regular, but you can increase the settings if you wish.

Once you've rendered the scene, save the image as a TIFF file and it's time for some post work.


(click on image for a larger view)

Step 11   Post Work

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